Ruscella Immersive

Work · Case study

Arts & humanities, made for XR.

How Christopher Newport University built a national model in months, not years, without adding staff, time or complexity.

A student in a headset beside a student leader in Christopher Newport University's immersive lab
Timeline6 months
Investment$200K
Faculty trained6 XR creators
Projects deployed4 in 2 months
PartnersApple · Insight
LaunchAugust 2025

The challenge

Funding without a plan is the most common place to get stuck.

Donor funding had unlocked the door, but a $150K first allocation to deploy in four months left no room for false starts. Faculty ranged from experienced digital producers to people who joked they couldn't turn on a computer, all in the same room, all needing to ship real work.

  1. No strategic frameworkNo clarity on what the lab was, who it served, or how it would be sustained.
  2. A compressed timelineEvery decision had to hold up on the first pass.
  3. Mixed technical readinessFrom expert producers to self-described tech avoiders.
  4. The fear of failing publiclyFaculty needed a culture of safety, not just a curriculum.

Two phases. One blueprint.

Phase 01

Foundation

Assessment · Roadmap · Lab design · Build

We embedded with CNU to understand its culture, people and vision before a line was drawn or a dollar spent. A former computer lab became a themed “time-ship”: a space that earns its place on the campus tour, not just the syllabus. All hardware was procured and configured with Apple and Insight Public Sector.

Phase 02

Activation

Workshops · Project development · Launch

Six faculty, eight weeks. We started with 360: familiar enough to feel possible, immersive enough to feel new. Every participant shipped a finished experience tied to their own discipline. No demos, no homework, real published work. CNU then joined the NEXTWave Network.

A creative lab, not a gadget room.

Inside the CNU immersive lab: workstations with headsets along the walls, large displays and a central collaboration table Floor plan of the CNU immersive lab
A former computer lab, re-planned for capture, creation and collaboration.

Measured in months, not years.

4/4Faculty projects deployedEvery participant published real work.
6New XR creators on campusCapability developed in-house, not outsourced.
~6 moFunded to launchFrom first funding to public opening.
90days after opening
A federal research partnership with NOAA.

Within three months the lab had attracted the National Oceanic and Atmospheric Administration as a research partner, turning a campus learning space into a collaborator for government-grade immersive work.

The work

In their words

“We had donor funding and genuine enthusiasm and absolutely no idea what to do with it. Ruscella Immersive gave us a blueprint, managed every decision, and launched us on time.”

Institution leadership, Christopher Newport University

“I came into this as someone who jokes that I can barely turn on a computer. By week six I had filmed on location, edited spatial audio, and published an immersive experience my students could step inside.”

CNU Institute for Public Humanities

“Technology makes immersive learning possible, but storytelling makes it meaningful.”

Dr. Jana Adamitis, Dean, College of Arts and Humanities, CNU (via Insight)

“Major universities are throwing $100 million at buildings, but not $100,000 at students to build something meaningful. Immersive technologies flip that dynamic.”

JJ Ruscella, Co-Founder and CEO, Ruscella Immersive

Take the full case study with you

The four-page case study includes the lab plan, the two-phase blueprint and the outcomes above, ready to share with your leadership.

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